We do know that both Microsoft Xbox Next as well as Sony PlayStation 4 "Orbis" will be substantially more powerful compared to existing consoles. We also do know that game developers are working on titles for the next-generation game systems. Unfortunately, both statements are essentially rumours. However, a high-ranking executive from Remedy went on the record to confirm both.
"Currently, we are working with a relatively small team on a next-gen project. One question you always ask yourself in this phase is: can the upcoming consoles really be so much better compared to the current gen? I can rest assure you, they are. It is a quantum leap," said Oskari Häkkinen, head of franchise development at Remedy Entertainment, in a conversation with GamesIndustry web-site.
Mr. Häkkinen is reported to have said that Remedy currently has a team of twenty working on an unannounced next-gen title.
In fact, the rep behind the creator of Max Payne and Alan Wake is among the first industry officials, who confirmed not only massively increased performance of the next Xbox and PlayStation, but also on ongoing development of video games for them, which clearly points to the launch in the relatively foreseeable future.
According to market rumours, Xbox Next (also known as Loop or Durango) and Sony PlayStation 4 "Orbis" will offer performance that exceeds that of currently available systems by 6-18 times. Based on unofficial information, both ne consoles will hit the market in late 2013.
Tags: Microsoft, Sony, Playstation, Xbox, Remedy
Comments currently: 8
Discussion started: 08/24/12 02:49:45 PM
Latest comment: 08/29/12 08:58:18 AM
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Come November of this year, the Xbox 360 will be 7 years old, with development that started 9 years ago (according to Wikipedia). I certainly hope newer harder will be more advanced, otherwise what would be the point...
08/24/12 02:49:45 PM]
This statement reminds me of this comic.
Either Oskari Häkkinen doesn't actually know what quantum leap means or he is just trolling us.
08/24/12 03:17:55 PM]
the 360 xenon cpu is capable of like 6 mips, while an i7 can do 50.
Of course cpu mips, or flops, or gpu capacity, or bandwith, benchmarks, and even propaganda can't tell what the final product will be like, nor what the games will be like.
These numbers seems normal to me, but the main bottleneck ain't the hardware those days, it's production costs. A console can display a gazillion polygons, someone has to draw them at the end of the days, and that's costs time and money.
Engines, environment generation, collision detection helpers, etc is what will decide how "big" games will look like.
Hell, give us better drivers for a start, it would be way more helpful that new hardware you can't exploit.
08/24/12 05:54:04 PM]
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You appear to be off by a factor of a couple thousand with those rates, and the difference in peak rates between a Xenon and an i7 isn't quite as large as you imply - It's more like 3:1 than 9:1.
Taken together the 3 PPC cores in Xenon are theoretically capable of 115 billion single precision operations/sec. The math to get there is (4 SP operands per 128-bit vector)*(3 vector ops per clock)*(3 cores)*(3.2 GHz) = 115.2 Gops/sec. Note that I've credited the FMAC-capable VMX128 unit in Xenon with 2 ops/clock, which is the conventional way to score these things.
By comparison the Core i7 3960X is theoretically capable of 307 SP GFLOPs, again for vectorizable code. (8 SP operands per 256-bit AVX vector)*(2 FP vector ops per clock)*(6 cores)*(3.2 GHz) = 307.2.
The big difference between the two is that the Xenon is statically scheduled and requires a lot of hand-holding from the developer and compiler both to schedule instructions optimally and for things like VMX register management. That's what allows it to "punch above its weight" and hold its own against much newer and bigger general purpose CPUs like the i7.
I've programmed designs in previous jobs that were broadly similar in philosophy, and they do quite well in the hands of a truly knowledgeable and skilled developer.
08/24/12 11:00:36 PM]
So that means the console folks will only just now be able to handle 1080p at 60fps in game instead of the measly 720p at 30fps that most games run at, Something that even my old pc sitting under the bed could handle without a sweat.
But wait that's not all they may even get Anti Aliasing and a few other OLD school goodies we have enjoyed for years.
$500 for entire console is never gonna beat a single componenet $500 graphics card!
6-18 times the performance lol, Even a budget gpu from either AMD or Nvidia can do that already, Consoles are over 6 years old of course it is going to be at least 6 times faster or they are going to go bankrupt real fast!
As a gamer I don't care which platform is better as long as I am immersed in the game, At the moment that is on my pc with 120hz 3d. My PS3 is gathering dust, What is needed is a comeback with a proper affordable Virtual Reality set up that takes games to the next level, Wether it's on pc or console doesn't matter just make it happen. Been waiting 20 years already, The hardware should be more than capable now instead of the slow blocky VR back in early 90's. Oculus rift may be the next best thing in games not next xbox,PS4,AMD/Nvidia GPU.
Can only hope, There is only so many rehash's of MoH,CoD,C&C,Mario,Tekken etc etc that one can take.
08/25/12 02:18:28 AM]
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As a gamer I don't care which platform is better as long as I am immersed in the game
Exactly. And even the Wii can do that. Which is why I think that OUYA is more interesting than next gen consoles, though personally I'm hoping the 360+Kinect will drop in price for Christmas, because I think I and my kids will enjoy the Kinect games.
08/26/12 01:32:56 AM]
Quantum leap comparing with next-gen consoles. Low-end in terms of PC hardware.
08/26/12 06:01:26 AM]
Forgive my french, but as far as I know "quantum" is another name for sub-atomic. So a sub-atomic leap is like a non-existent leap...
08/29/12 08:58:18 AM]
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