News
 

Bookmark and Share

(4) 

 

4A Games, the developer of Metro 2033: Last Light game title, said it would not develop a version for Nintendo Wii U game console, despite of the initial plan to do so as the system reportedly has low-performance microprocessor, which will make it extremely hard for the team to port the title from the PC, Xbox 360 and PlayStation 3.

“The Wii U has a horrible, slow CPU. We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it was not worth pursuing at this time. It is something we might return to. I really could not make any promises, though,” said Oles Shishkovtsov, chief technical officer of 4A Games, in an interview with NowGamer web-site.

Nothing particular is known about the IBM custom processor for the Wii U console. It is  was revealed that the chip is a multi-core all-new, Power-based microprocessor made using leading-edge 45nm process technology. The number of cores, exact clock-speed, or cache sizes are unknown.

Apparently, the chip inside Wii U is less powerful than triple-core Xenon processor with 2-way simultaneous multithreading technology of Xbox 360 as well as Cell microprocessor with one Power core and six synergistic processing elements. Given the fact that Metro 2033: Last Light title will have very advanced graphics, it will be impossible for 4A Games to speed up general-purpose processing using GPGPU technologies supported by the integrated AMD Radeon HD custom graphics processor.

  

As it appears, even though Nintendo promised to significantly boost performance of Nintendo Wii, at least some modern games will still be unable to work on the machine properly. It is unclear whether this is a general problem with the CPU itself, or just the sequel to the Metro 2033 title will be too demanding for hardware.

“We had an initial look at the Wii U, but given the size of the team and compared to where we were last time, just developing for the PlayStation 3 is a significant addition,” said Huw Beynon, a producer at 4A Games.

Nintendo Wii U is based on a custom IBM Power microprocessor equipped with 1GB of system memory as well as a modern custom AMD Radeon HD graphics processing unit with high-definition graphics and video support that is equipped with 1GB of graphics memory. The consoles come with 32GB or 8GB of NAND flash storage and an optical drive to read custom discs. 

The main feature of the game console is its unique Wii U GamePad controller with 6.2" touch-screen that also features an accelerometer and a gyroscope, a rumble feature, an inward-facing camera, a microphone and speakers that can be used to play both classic Gamecube/Wii games as well as specially designed titles that take advantage of the screen. Each Wii U console will be partnered with a new controller and can also use up to four additional Wii Remote or Wii Remote Plus controllers. The system is also backward compatible and can play all Wii games and use all Wii accessories. 

Nintendo Wii U console will land in the U.S. on November 18, then in Europe on November 30, then in Japan on December 8, 2012. In the U.S., the basic bundle will cost $299, the premium bundle be available for $349. In Europe, the basic white version will be sold for €299/£249, while the deluxe black will carry €349/£299 price-tag. In Japan, the white and black Wii U will cost ¥26250 and ¥31500, respectively.

  

Tags: Nintendo, Wii U, 4A Games, Metro 2033, Metro: Last Light

Discussion

Comments currently: 4
Discussion started: 11/21/12 06:23:59 PM
Latest comment: 11/22/12 04:12:24 AM
Expand all threads | Collapse all threads

[1-3]

1. 
45nm process != cutting edge
4 1 [Posted by: sanity  | Date: 11/21/12 06:23:59 PM]
Reply
- collapse thread

 
Sure it is, you're just not looking at it the right way.

Remember, we're talking about the Nintendo, and doing so puts one into some weird time vortex, where we go back five years.

You don't really think anyone would make the Wii U in 2012, do you? It's caused by the weird time vortex that Nintendo is in.

Did you see the pictures of the processor? It's not only 45nm, but it's tiny even with that crude lithography. The GPU dwarfs it.

It seems like a strange design decision to have such a large disparity, and we're seeing an example of the repercussions of it.
6 1 [Posted by: TA152H  | Date: 11/21/12 07:50:33 PM]
Reply

2. 
Nothing particular is known about the IBM custom processor for the Wii U console.


There is something known about it, apprently it sucks.
6 0 [Posted by: SteelCity1981  | Date: 11/22/12 02:19:36 AM]
Reply

3. 
show the post
2 5 [Posted by: linuxlowdown  | Date: 11/22/12 04:12:24 AM]
Reply

[1-3]

Add your Comment




Related news

Latest News

Tuesday, July 22, 2014

10:40 pm | ARM Preps Second-Generation “Artemis” and “Maya” 64-Bit ARMv8-A Offerings. ARM Readies 64-Bit Cores for Non-Traditional Applications

7:38 pm | AMD Vows to Introduce 20nm Products Next Year. AMD’s 20nm APUs, GPUs and Embedded Chips to Arrive in 2015

4:08 am | Microsoft to Unify All Windows Operating Systems for Client PCs. One Windows OS will Power PCs, Tablets and Smartphones

Monday, July 21, 2014

10:32 pm | PQI Debuts Flash Drive with Lightning and USB Connectors. PQI Offers Easy Way to Boost iPhone or iPad Storage

10:08 pm | Japan Display Begins to Mass Produce IPS-NEO Displays. JDI Begins to Mass Produce Rival for AMOLED Panels

12:56 pm | Microsoft to Fire 18,000 Employees to Boost Efficiency. Microsoft to Perform Massive Job Cut Ever Following Acquisition of Nokia