Sony Corp. on Thursday posted a video that calls its fans to “see the future” on February 20, 2013. Given the current background and the buzz regarding the next-generation video game consoles, it is very likely that Sony plans to formally unveil its highly-anticipated fourth-generation PlayStation. The new system will reach the market later this year.
For Sony, it is crucial to unleash its next-generation video-game system ahead of Microsoft Corp., which managed to start selling its current Xbox 360 a year ahead of the PlayStation 3 and therefore grabbed a larger share of revenue in this generation. As a result, Sony will introduce the next-generation PlayStation 4 also known as “Orbis” at an event on February 20, 2013, reports the Wall Street Journal.
Sony PlayStation 4 is expected to be based on eight-core system-on-chip with eight AMD Jaguar x86 cores as well as custom AMD Radeon HD graphics processing unit. The new PlayStation will also feature a hard disk drive as well as Blu-ray disc optical disc drive. The new PlayStation is expected to be capable of running video games in stereo-3D mode in full-HD (1920*1080) resolution and upscale video content to 4K-class resolutions (3840*2160)
To maintain compatibility with previous-generation video games, Sony will use its Gaikai video game streaming service that will render those titles remotely and deliver the images using video streaming over the Internet.
Sony PS4 is also expected to feature a new controller that will replace the legendary Dual Shock. The design and features of the new controller will remain similar to the traditional PS controllers – expect face buttons, two thumbsticks, shoulder triggers, haptic feedback and motion sensing – but with one significant addition: a capacitive touchpad that can recognize two-point multi-touch. The controller is also projected to feature “share” button, which may have something to do with social capabilities of the new gaming platform. In theory, capacitive touchpad can be installed not only on the front side of the controller, but also on the backside, just like on the PlayStation Vita, which should theoretically allow PS4 owners to play at least some of the games for the portable console.
The PlayStation 4 “Orbis” is going to debut on the market later this year at price-points starting from $350 to $400.
Sony did not formally confirm the PlayStation 4 "Orbis" launch later this month. Sony also has never disclosed specs of the next-gen consoles.
yes, upscale and upscale convert are two diff things. upscale will allow you to scale up to 4k natively. upscale convert on the other hand will make it seem like 4k but actually it would be more of a simulated scaling instead of actual 4k. just like DVD players that have upscale convert 1080p it's not actual 1080p but it tries to simulate it to look more like 1080p.
Why don't they just say "native 4k"? Either way, given the rumored hardware specs, it seems unlikely they'd be able to push high-quality renderings at 4k when current solutions still struggle at much lower res. Maybe they have some trick(s) up their sleeves...?
Output that many pixels for display, yes. Render next-gen 3D graphics at that resolution? It seems unlikely. I can see something like movies, arcade-style games, and other low-intensity rendering at 4k, but unless I'm missing something, it's hard to see how they could run a next-gen first-person shooter at that res.
Hmm... my understanding was that 1080p support was added with a console update (720p and 1080i were the HD resolutions at launch), but that it was meant for video, not games. I thought games were all rendered at 720p, but maybe that information is outdated. Do you know of any games that explicitly state they're running at 1080p (and not 720p scaled to 1080p)?
At the same time, it is a common complaint that modern PC games are simply console ports, not exploiting the graphics horsepower available. Even then, when you look at recent games and hardware benchmarks, many GPUs struggle to keep a minimum framerate even at 1080p with higher quality settings.
Uncharted 3 = 896x504
Halo 3 = 1152x640
Black Ops = 1040x608
Black Ops 2 = 880x720
Dark Souls = 1024x720
Far Cry 3 = 1274x702
Battlefield 3 = 1280x704
Crysis 1 & 2 = 1152x720
Darksiders I & II = 1152x640
The target for PS4 / Xbox 720 is 1920x1080 natively. 4K is for Blu-Ray, video upscaling, etc. There is no way next generation DX11 games will be rendered natively at 4K on PS4. To play games at 4K today you need GTX680/HD7970, but games like Crysis 3, Star Wars 1313, Watch Dogs will be demanding enough even at just 1920x1080 with MSAA.
It doesn't matter either way since 4K TVs cost $20,000+ and you'd need a TV > 80 inches in size at 10 feet away to resolve that level of detail.
here is just a few of actual 1080p games for the 360.
Fifa Street 3
NBA Street Home court
Sacred 2: Fallen Angel
Virtua Tennis 3
So how did you get confused with what i was saying best, when i stated there are games that run at that native setting i didn't say there are tons of games that run at that setting, but there are games that do run at that setting which was my point about the xbox 360 and ps3 can run games in 1080p.
There is no way they will be able to run it in 4k? guess we will see in 5 years from now.
4k is targetted for large screen tv's anything over 60 inches and up. Anything below 60 inches and you won't see any diff, which is why tv makers are targetting the large screen TV secotor. 1080p is going to be here for a long time to come, it's not going anywhere. besides most tv stations and cable providers only broadcast in 1080i or 720p. my dish network HD for example still only broadcast in 1080i.
I didn't know whether it actually ran <i>games</i> at 1080p until now. I thought maybe there was confusion over whether Xbox supports 1080p in general (which it didn't at first but now does) and also will run games (scaled to 1080p but rendered at a lower res) vs. actually rendering games at 1080p (which I didn't know previously, but I take your word that it does).
Like I said, maybe some games will run at 4k, but it seems unlikely given current graphics technology--which struggles even at 1080p with top-end gear--that the more graphically-intense, high quality 3D rendered games will run at 4k resolution without quality sacrifices somewhere.
That said, I would love a 4k 30" monitor. I would make use of the pixels. But the distance is important, and as you mention, for anything less than a pretty huge tv (and until there's actually content!), it's kinda pointless.
you're prob right, and the fact that 4k isn't a demand because it's soo high in price right now and it is targeted for 60 inch screens and up.
yep 1080p is even questionable for tv's 32 inches and lower, which is why the bulk of your tv's 32 inches and lower are 720p i have a 32 inch lg 1080p and i don't hardly notice any diff between 1080p and 720p.