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Advanced Micro Devices on Thursday revealed additional details about the system-on-chip that powers Sony Corp.’s PlayStation 4 video game console. According to AMD, the accelerated processing unit inside the PS4 is the company’s first design win with semi-custom APU for high-volume applications with multi-year lifespan.

The highly-integrated Sony PlayStation 4 system-on-chip integrates eight AMD x86 Jaguar cores, custom AMD Radeon HD core with unified array of 18 AMD GCN-like compute units (1152 stream processors which collectively generate 1.84TFLOPS of computer power that can freely be applied to graphics, simulation tasks, or some mixture of the two), various special-purpose hardware blocks as well as multi-channel GDDR5 memory controller.

“At the most basic level, an APU is a single chip that combines general-purpose x86 central processing unit (CPU) cores with a graphics processing unit (GPU) and a variety of system elements, including memory controllers, specialized video decoders, display outputs, etc. Our semi-custom solutions take the same treasure trove of graphics; compute and multi-media IP found in our APUs, and customize them for customers who have a very specific high-volume product that could benefit from AMD’s leading-edge technologies,” explained John Taylor, vice president of global communications and industry marketing at AMD.

In the case of the PS4, AMD leveraged the building blocks of its 2013 product roadmap – the same technologies one will find in the latest AMD APUs powering PCs, ultrathin notebooks and tablets – to create a solution that incorporates our upcoming, low-power  AMD “Jaguar” CPU cores with next-generation AMD Radeon graphics. This APU architecture enables game developers to easily harness the power of parallel processing.

“This is going to be a very exciting year for gamers, especially for those with AMD hardware in their PCs and consoles, as we have even more game-changing (pun intended) announcements still to come,” added Mr. Taylor.

The PS4 will come with 8GB of unified GDDR5 memory sub-system (with 176GB/s bandwidth) for both CPU and GPU as well as large-capacity hard disk drive. Sony PS4 will be equipped with Blu-ray disc drive capable of reading BDs at 6x and DVDs at 8x speeds, USB 3.0 connectivity in addition to a proprietary aux port, Gigabit Ethernet port, 802.11b/g/n Wi-Fi, Bluetooth 2.1 EDR wireless technology as well as HDMI, optical and analog outputs. The new system will also utilize new DualShock 4 game controller with integrated touchpad as well as better motion sensing thanks to new PS4 Eye tracking cameras. Sony PlayStation 4 will be available this holiday season.

Tags: AMD, Playstation, Orbis, Sony, Fusion, Jaguar, Radeon, ATI, GCN, 28nm, Sourthern Islands, Sea Islands


Comments currently: 8
Discussion started: 02/22/13 01:24:33 AM
Latest comment: 04/06/13 02:39:07 AM
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0 6 [Posted by: Tristan  | Date: 02/22/13 01:24:33 AM]
- collapse thread

Tristan, can you tell us anything about the IDE for the PS4? Does it facilitate programming for 8 cores? Traditionally, multicore has never been an advantage in gaming. Hence AMD were left in the dust. But what if games developers actually programmed for multicore? Would you really need high Ghz single threaded performance?
4 1 [Posted by: linuxlowdown  | Date: 02/22/13 01:43:07 AM]
Maybe now game devs will be forced to find ways of using more CPUs instead of relying on single (or should I say up to 3) tasks. So maybe this is also good for PC gaming in general.
5 1 [Posted by: mathew7  | Date: 02/22/13 02:44:24 AM]
show the post
0 4 [Posted by: john_gre  | Date: 02/22/13 03:06:27 AM]
I am so confused by your post. Programming for a console now really isn't any different from programming on a computer. You have to remember that consoles ARE computers. Due to that, the way you program is still the same. Since they are the same architecture, they would port perfectly to PC. Therefore, all games programmed on a console will use 8 cores. It will be a big hit with AMD hardware on PCs.
1 0 [Posted by: mmstick  | Date: 02/23/13 08:11:32 PM]
What John_gre was trying to say is that console games undergo a process known as optimization that PC's don't benefit as much from. All PS4's are exactly the same in terms of the hardware inside so developers can program to those exact specifications and squeeze out all the power that hardware is capable of. It's been a joke in the developer world for a while that if it made any sense to develop a game for whatever the strongest PC was at the time, it would look better than games could look for decades because every ounce of that power could be harnessed. The programming is very similar, you are correct, but that isn't what he was talking about.
0 0 [Posted by: SpartyOn  | Date: 02/24/13 03:55:55 AM]

It does, it is a x86 core at the end with the same kind of GPU. The platform (OS) is the main thing that changes, as well as considering different RAM types and sizes.
0 0 [Posted by: techguymex  | Date: 02/22/13 08:23:26 AM]

PS4 will be:
- two jaguar type APU cores, each will have dual channel Gddr5 controller (2x128bit = 256 bit), there will be no discrete GPU.
0 0 [Posted by: rops  | Date: 04/06/13 02:39:07 AM]


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