News
 

Bookmark and Share

(7) 

Nvidia Corp. on Wednesday announced its support for the Microsoft Xbox One game console with its popular Nvidia PhysX and Nvidia APEX software development kits (SDKs). Just like Sony Corp.’s PlayStation 4, Microsoft Xbox One will not use a single Nvidia-developed processor, but some of the software for it will be designed using tools developed by Nvidia that support third-party chips.

"We are excited to extend our PhysX and APEX technologies to Microsoft's Xbox One console. We look forward to the Xbox developer community taking advantage of PhysX and APEX along with Xbox One's processing power, programmability and next-generation features to design cutting-edge games that deliver an unparalleled and ultra-realistic experience," said Mike Skolones, product manager for the PhysX SDK at Nvidia.

Together, PhysX and APEX provide solutions for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more, across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.

Nvidia PhysX technology is among the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.

Nvidia APEX technology takes content creation with PhysX technology to the next level. Artists can create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.

Nvidia PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA architecture-enabled Nvidia GPUs.

Microsoft Xbox One is based on AMD Fusion custom-designed system-on-chip with eight x86 low-power/low-cost Jaguar cores, AMD Radeon HD graphics with GCN architecture (with 32MB ESRAM/EDRAM buffer) as well as 8GB of DDR3 system memory. The console features 500GB hard disk drive, Blu-ray disc drive, 802.11n Wi-Fi connectivity,  output of video with up to 4K resolution (3840*2160) using HDMI 1.4 as well as 7.1-channel audio. The new Xbox One comes with completely redesigned Kinect sensor that will feature 1920*1080 RGB camera, improved infrared sensor and enhanced voice controls. The console sports a number of functions, e.g. TV-cable pass-through that will seamlessly integrate it into the living room

Tags: Nvidia, PhysX, APEX, Microsoft, Xbox One, Xbox, AMD, Jaguar, Radeon, ATI, GCN

Discussion

Comments currently: 7
Discussion started: 05/22/13 10:12:41 PM
Latest comment: 05/24/13 07:23:41 AM

[1-5]

1. 
The reality of the situation is that NVIDIA is going to sucker some poor developers into this by potentially paying them to implement PhysX.
0 1 [Posted by: mmstick  | Date: 05/23/13 12:10:06 AM]
Reply

2. 
I don't understand, why anyone would like to make anything with PhysX, while they can use OpenCL that is easier to implement and works faster than PhysX... oops, OpenCL isn't faster on Nvidia cards, maybe thats the reason?

Seriously they should do something that would speed up their OpenCL implementation, that would give me some alternative to AMD cards I use for bitcoin mining. :D
2 0 [Posted by: knedle  | Date: 05/23/13 12:42:42 AM]
Reply

3. 
Why use PhysX when it is not Nvidia hardware inside XBOX ONE? Unless OpenCL is lacking functions and is much harder to code, developers would naturally support OpenCL which is better supported by the hardware.

With the more powerful APU in the next gen consoles (compare to the current gen), I hope to see more amazing physics effects to make games more interesting and realistic.
1 0 [Posted by: gjcjan  | Date: 05/23/13 07:08:46 AM]
Reply

4. 
Guys, OpenCL, even the latest HAVOC, are equal, if not even superior to nVidia's crap. And btw, the resources used by HAVOC are infinite lower than the nVidia's one.
1 0 [Posted by: TAViX  | Date: 05/24/13 04:22:42 AM]
Reply

5. 
I think its not Microsoft and sony who want physx ,actually nvidia wants to give physx on next-gen consoles coz if they don’t support physx then who will write whole game for pc with physx where pireacy is already a big problem
5 0 [Posted by: mudi1  | Date: 05/24/13 07:23:41 AM]
Reply

[1-5]

Add your Comment




Related news

Latest News

Tuesday, July 22, 2014

10:40 pm | ARM Preps Second-Generation “Artemis” and “Maya” 64-Bit ARMv8-A Offerings. ARM Readies 64-Bit Cores for Non-Traditional Applications

7:38 pm | AMD Vows to Introduce 20nm Products Next Year. AMD’s 20nm APUs, GPUs and Embedded Chips to Arrive in 2015

4:08 am | Microsoft to Unify All Windows Operating Systems for Client PCs. One Windows OS will Power PCs, Tablets and Smartphones

Monday, July 21, 2014

10:32 pm | PQI Debuts Flash Drive with Lightning and USB Connectors. PQI Offers Easy Way to Boost iPhone or iPad Storage

10:08 pm | Japan Display Begins to Mass Produce IPS-NEO Displays. JDI Begins to Mass Produce Rival for AMOLED Panels

12:56 pm | Microsoft to Fire 18,000 Employees to Boost Efficiency. Microsoft to Perform Massive Job Cut Ever Following Acquisition of Nokia