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Microsoft Corp. clearly dreams of integrating all of its platforms into the world’s most powerful ecosystem ever created and ensure some level of interoperability between all of them. Ideally, people should be able to consume content and applications on all types of hardware. However, when it comes to AAA games for Xbox 360 and Xbox One consoles, they are something that PC gamers are not going to get.

Back in the days Microsoft developed and published video games for PCs, but after the Xbox emerged the firm stopped to address core PC gamers with relevant content. Today, Microsoft’s partners either develop Xbox-exclusive titles, or create two separate versions for Xbox and PCs. At its Xbox One formal launch event, Microsoft unveiled fifteen exclusive titles coming to the console in its first year. When enquired whether PC gamers could possibly get access to some of that content, Matt Booty, general manager of Redmond game studios and platforms revealed in an interview with Shacknews that while “Windows 8 gamer is certainly going to participate in some of that content," it is not going to be in the way one might expect or want.

Although the new Xbox One will be very similar to a personal computer and will feature a Windows NT-like OS to run apps, neither PC titles will run on Xbox One, nor the games for the latter, will run on PC. Moreover, Microsoft does not want games like Gears of War, Halo or Quantum Break to actually run on anything other than the Xbox platform.

"We have got everything from very, very casual games, like our very much improved and reimagined Solitaire, all the way to graphically complicated games like The Harvest. We are talking about console games, but there could be some franchises that also end up with a PC game. When I think about more connected experiences across those platforms, it is things that show up within that family of devices where we have got Xbox Live, like Windows Phone and Windows 8 and not what you might consider a more traditional desktop PC game," said Mr. Booty.

While exclusive-Xbox titles are not going to show up on PC, it remains to be seen how many AAA-class exclusive titles for Xbox One or PS4 will be in this generation. PC gaming is gaining popularity these days, whereas the cost of game development is increasing. In many cases exclusive titles will simply be unprofitable to make.

Tags: Microsoft, Xbox, Xbox One, Xbox Live, Windows, Windows 8, Windows Phone


Comments currently: 21
Discussion started: 05/29/13 07:21:10 AM
Latest comment: 06/21/13 04:06:52 PM
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I'm more interested in whether Microsoft will bring its HSA enabled kernel from XboxOne to a special version of Windows 8.1 for AMD APUs. Will Intel have enough money to pay off Microsoft to prevent it happening?
3 1 [Posted by: linuxlowdown  | Date: 05/29/13 07:21:10 AM]
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sorry friend i think we will not see HSA on windows coz Microsoft don’t make angry her boyfriend(intel).AMD HSA requires different ecosystem means whole OS should be optimize(same as intel Hyper-Threading) for HSA and to help developers AMD is giving thousand dollar tool codeXL completely free. Scientists already said that HSA will open door to EXASCALE Computing. Microsoft is not doing loyal and fair business as we all know that Windows 8.1 blue is coming just to support new feature of Huswell cpu i.e. TSX, how u can think that MS will support HSA coz it is not even supporting OpenCL coz AMD 120$ APU with OpenCL clearly beat top notch i7.
5 0 [Posted by: mudi1  | Date: 05/29/13 10:34:32 AM]
Let me make this easier to read for intellectuals.

We will not see a HSA-optimized version of Windows for the sole fact that HSA will only be available from AMD APU products. Microsoft is quite content with their Intel-optimized operating system which at least runs on AMD hardware.

Microsoft developers hate optimizing their code for hardware, so their kernel itself is severely lacking in comparison to the ever increasingly powerful Linux kernel.

Scientists are already seeing a massive benefit from OpenCL accelerated simulations, but HSA will fix the largest bottleneck issue with OpenCL hardware today, and open the door to numerous opportunities previously impossible to accomplish.

It is entirely possible for an AMD APU to massively overwhelm traditional desktop processors via OpenCL, as we often see in OpenCL programs.
1 0 [Posted by: mmstick  | Date: 05/30/13 12:07:21 AM]
seems some people are finding references in drivers to future AMD gpus that should be firmly planted in gcnNext and thus HSA optimized..
0 0 [Posted by: Jose Fajardo  | Date: 06/21/13 04:06:52 PM]

Exclusives are in extinction. As the article says, games are getting increasingly costly to make. If you limit your market to only one platform, you are losing money. And with PS4 and XboxOne having an x86 architecture, studios will have easy access to all markets.

Being captive is a pain in the ass.
4 0 [Posted by: Filiprino  | Date: 05/29/13 07:34:51 AM]
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Actually the myth about games getting increasingly costly is false. Cost of producing a game depends on how management is spending that money and to what scope they wish to push their game to, most of it is wasted by management. Faster hardware and better software tools makes developing games faster and cheaper.
1 0 [Posted by: mmstick  | Date: 05/30/13 12:09:38 AM]

Good move Microsoft, please continue to undermine Windows as gaming platform.
2 0 [Posted by: zaratustra06  | Date: 05/29/13 07:52:49 AM]
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maybe linux will gets more attraction which could make openGL more attractive enabling a better cross platform support. microsoft would lose some market share. this will mean a better balance.
2 0 [Posted by: massau  | Date: 05/29/13 10:55:18 AM]
I don't think Microsoft is worried due to the sole fact that if you have ever used a Linux system with a gaming PC, the graphics and sound drivers, ALSA and PulseAudio, are a complete mess. Looking at the Catalyst 13.6 Beta for Linux released two days ago, it has an embarrassingly small changelog for a 1.5 month absence since their last driver release. My Radeon HD 7950 is pretty much completely unstable and broken under Linux still. As for my CA0132 Recon3D, I can't even get sound out of it. Then I found a good workaround for getting some ancient games to run okayishly is to write a script that disables pulseaudio when the game launches and re-enables when the game closes.
0 1 [Posted by: mmstick  | Date: 05/30/13 12:13:10 AM]

Most people in the enthusiast community didn't like you anyway microsoft. If you take away games from windows, you'll give less people a reason to play on windows. Considering steam on linux is growing rapidly, less people are going to be buying windows. That means less people will have a reason to buy windows, which means less money for you micro$oft. I think that'd make sense to even idiots like your project managers and VPs and other corporate idiots.
4 0 [Posted by: dinosore  | Date: 05/29/13 08:11:03 AM]
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I don't think Microsoft cares about being liked. They are just happy that they have a monopoly on the demands of the majority of users and are benefiting from every Android sale due to patents. If Linux became the dominant platform they would likely start suing people who sell Linux systems in the same way they did with Android.
1 0 [Posted by: mmstick  | Date: 05/30/13 12:14:35 AM]

End of Microsoft
Why people buy overpriced Microsoft windows instead of Linux-
1. For popular AAA games.
2. To do professional work like Adobe Photoshop, Catia, NX, 3dsMax etc.
3. to meet lots of virus,Trojan,spyware everyday.

If Microsoft doesn’t give AAA games to PC then windows will doom coz professional softwares will not take fraction of second to come on another OS.
Now Linux community has a chance like now or never just be unite and work with AMD as AMD is in center of gaming for upcoming 7-8 years
7 0 [Posted by: mudi1  | Date: 05/29/13 10:04:54 AM]

When was the last time any of you actually bought a PC game from a Microsoft gaming studio? All the major PC titles currently available for purchase aren't from MS, so what possible incentive would that have to continue if they are loosing money?

Remember, we're talking about MS alone in this article, we're not talking about all developers that will make games for the Xbox One platform when they can port as long as the demand exceeds the cost to port. It is their prerogative.

It is a leap to scapegoat the fate of and demand for PC games (or the Windows OS) in general just because MS' official line is they are not interested in making future ports-- official because they would rather focus marketing attention on consumers getting the new console rather than wait for a PC version.

In other words, a PC version may still come; it just requires you to read between the lines and not take things at face value.
2 0 [Posted by: lehpron  | Date: 05/29/13 10:32:48 AM]
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“When was the last time any of you actually bought a PC game from a Microsoft gaming studio?”

2011: Fable III
2008: Mass Effect
2007: Halo 2 and Gears of War
2005: Fable
2003: Halo

Personally I only have Halo and Mass Effect, but the others are on my wishlist. I don’t think a hit game every other year is too shabby (look at Valve or Blizzard!).
0 1 [Posted by: WulfTheSaxon  | Date: 05/29/13 10:24:44 PM]
Mass Effect is an EA game, not a Microsoft game. Personally, I don't even buy EA games. The only thing on my list is Total War Rome 2.
1 1 [Posted by: mmstick  | Date: 05/30/13 12:16:03 AM]
Microsoft was the original publisher before EA acquired BioWare:
0 1 [Posted by: WulfTheSaxon  | Date: 05/30/13 07:14:59 PM]
The present holds more power than the past, and always will.
1 1 [Posted by: mmstick  | Date: 05/30/13 08:16:56 PM]
What matters is whether Microsoft greenlit a worthwhile game or not, which they did…
0 0 [Posted by: WulfTheSaxon  | Date: 05/31/13 10:47:52 AM]

...well steam is moving from windows to linux anyway. BUT THEY KNEW THAT, JUST WE DIDNT.
1 0 [Posted by: kingpin  | Date: 05/29/13 02:49:21 PM]

How to farther try and alienate PC users
1 0 [Posted by: tedstoy  | Date: 05/30/13 02:50:30 AM]

If only the game producers would code the games for OpenGL also not only for Direct3D, like back in the day...If they only do so...
Even now I still remember games like Unreal, Quake, Deus Ex, Star Wars, Doom 3, Half Life, Hexen 2, etc, etc that were running on OpenGL way much better and faster than D3D. I honestly don't know what happened, why did they stop implementing for OpenGL???
0 0 [Posted by: TAViX  | Date: 05/31/13 05:46:02 AM]


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