Microsoft Corp. has revealed additional details regarding video game licensing policies on Xbox One platform. Apparently, the policies are not as strict as one could imagine, but there clearly are differences with today’s situations. Users will be able to buy games online and from retailers, share them with family and friends and even resell them, but everything under Microsoft’s supervision and with certain limitations.
Owners of Xbox One will be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Optical media will continue to be a great way to install games quickly for those, who do not have fast Internet connection. Once the game is installed, users can play any of their games from any Xbox One because a digital copy of a particular game is stored on the console and in the cloud.
Xbox One will enable new forms of access for families. Up to ten members of a family can log in and play from a shared games library on any Xbox One. Considering that there are few families with ten core gamers, Microsoft makes the new console more appealing to those, who would not buy games, but who would buy different services and would appreciate some gaming.
Xbox One is designed so game publishers can enable users to give their disc-based games to friends. There are no fees charged as part of these transfers. There are two rather strict requirements: one can only give them to people who have been on his/her friends list for at least 30 days and each game can only be given once.
Today, some gamers choose to sell their old disc-based games back for cash and credit. Microsoft designed Xbox One so game publishers could enable gamers to trade in titles at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games. However, publishers will now have a tool to ban any kind of trading-in.
As a game publisher, Microsoft Studios will enable customers to give games to friends or trade in titles at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.