Digital Illusions Creative Entertainment, a wholly owned subsidiary of Electronic Arts, said that it will take advantage of second-generation Kinect sensor in the version of Battlefield 4 for Microsoft Corp.’s Xbox One. The sensor will not be used for controlling characters in the game, but for other purposes. No matter how significant will the usage of Kinect 2 be, it will still be an exclusive Xbox One feature not available on PCs, PlayStation 4 and other consoles.
“We have a pretty pragmatic view [on Kinect 2], instead of just trying to tick all the boxes of features you can do with new hardware, we look at what actually adds value [for] our players. When you look at the kind of games that we build – or Battlefield at least – it is a first-person shooter that is very much about skill. […] You need to have very precise control over what is going on, and trying to do something like that with motion control input does not make sense […]. But there are other places where it will make sense, and we are going to use [Kinect 2] for other things in the game, but we have not announced exactly what,” said Karl Magnus Troedsson, general manager of DICE, in an interview with Game Informer, reports Egmnow web-site.
The actual way how DICE plans to utilize Microsoft’s second-generation motion sensor is not clear. However, the promise that the implementation will bring actual advantages to gamers seems to indicate that the feature will not be a tick-box implementation.
Microsoft bundles second-generation Kinect motion sensor with every Xbox One game console that will be available at $499 in 21 countries later this year. Thanks to the fact that the installed base of Kinect 2 will be the same as the installed base of the Xbox One platform, it makes a lot of sense for game developers to take advantage of it so to attract attention to their titles. By contrast, Sony Corp. decided not to include motion-sensing PlayStation camera to the PlayStation 4 bundle. As a result, fewer game developers will utilize the gadget in their games.
Tags: Kinect, Microsoft, Xbox, Xbox One, AMD, Radeon, ATI, Fusion, Battlefield, DICE, Electronic Arts, GCN
Comments currently: 3
Discussion started: 07/11/13 06:34:12 AM
Latest comment: 07/11/13 08:07:20 PM
Not including the motion sensor in the PS4 is a two-blade sword. It keeps the base price low. But at the same time, fewer games will utilize the sensor capability.
I think the best way for Sony is to always have a package bundle of the console with the sensor. Discount it to the point where it almost doesn't make sense not to get the bundle with the sensor(eg, only $30 more than the base console). Then PS4 will maintain the advantage over XBoxOne (assuming both sensors capabilities are similar enough)
And I think it is best if the sensor has an on/off button. So people who are concern about privacy can turn it off when not in use.
07/11/13 06:34:12 AM]
I can think of a use for the motion sensor in Battlefield 4 single player. In BF3 and some other FPS games, there are times in single player mode where there are scripted melee fights. Player is prompted to press a sequence of specific buttons in a given time in order to simulate moves (block, punch, kick). It would be more involving to actually perform these action by the player - captured by the motion sensor. DICE, you can thank me by sending me a copy of the BF4 game for free. :D
07/11/13 06:42:20 AM]
Yey! Gone are the days when you have to tap X+Y+Y or A+A+B to dodge a bullet or grenade.
I really think Microsoft made a very good decision in making Kinect2 part of all XB1. While a lot of people cheer for PS4's lower price (rightly so) partly due to the exclusion of camera, the move effectively limits PS4 sensor's use to some fitness or hunting games because AAA games have to reach a broad user base.
07/11/13 08:07:20 PM]
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