Render Out Pipelines:
PS4 = 25.6
PS4 = 1,152
XB1 = 768
That's not very close at all... To say otherwise only means Carmack is biased towards Microsoft.
Legendary Game Developer Not Sure Which One of Next-Gen Consoles Is Better[08/02/2013 02:49 PM]
During his keynote at QuakeCon 2013, John Carmack, a man behind a number of legendary computer games, said that the next-generation Microsoft Xbox One and Sony PlayStation 4 game consoles offer similar functionality and comparable performance. In general, technical director of id Software is very satisfied with the upcoming game machines as they will move gaming to the whole new level.
“[The incoming console cycle are] obviously going to be a good thing for gamers, developers, and an excellent thing for AMD. […] It is almost amazing how close they are in capabilities, how common they are. The capabilities they give are essentially the same,” said John Carmack, when asked about the comparison between Microsoft’s Xbox One and Sony’s PlayStation 4, reports Polygon web-site.
Both Microsoft’s third-generation Xbox as well as Sony’s PlayStation 4 are based on semi-custom AMD Fusion system-on-chips with eight Jaguar general-purpose x86 cores, AMD Radeon HD GCN architecture-derived graphics processors and other special-purpose hardware units. Both consoles will have hard disk drives as well as Blu-ray disc drives. In general, the manufacturing cost of both consoles should be comparable (PS4 uses more expensive DDR4 memory, but Xbox One has some additional multimedia-related logic inside). Microsoft Xbox One will come with bundled Kinect 2 motion sensor and will cost $499 at launch. By contrast, Sony will not include PlayStation Camera with the PS4, which will be sold separately at $59, but will sell the console for $399.
While many believe that Sony PlayStation 4 is considerably more powerful than the Xbox One from Microsoft, Mr. Carmack said he could not determine which platform actually has higher horsepower. He said he has not run quite enough tests on the hardware for the two consoles, but said they are both “very close, and very good”.
Back in the days, Mr. Carmack praised Microsoft Xbox 360 for being able to program console on low-level, getting close to metal, just like in his “good-old days” of DOS, Wolfenstein 3D and Doom. Sony was reportedly encouraging PS4 “Orbis” coders to “get closer to the metal” as well. But while at QuakeCon 2013 the legendary game programmer again confessed that in the current generation of consoles he preferred developing on Xbox 360, he did not say anything about Sony’s new software development tools. At the same time, he said that thanks to new architecture of Sony’s console will result in better software tools as well.
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