Nvidia Extends Physics Processing Agreement with Nintendo

Nvidia and Nintendo Prolong PhysX Pact

by Anton Shilov
03/19/2009 | 11:51 AM

Nvidia Corp. said Thursday that it has extended licensing agreement with Nintendo over usage of PhysX software development kit (SDK). Ageia, the developer of PhysX tools and SDK first licenseed its technologies to Nintendo, Microsoft and Sony Computer Entertainment several years ago, hence, today’s claim indicates extension of the pact.

 

The Nvidia PhysX software development kit consists of a full-featured application programming interface and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time. The PhysX SDK for the Wii console, and all major gaming platforms, are available for license directly from Nvidia.

“Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers. With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers,” said Tony Tamasi, senior vice president of content and technology at Nvidia.

It is unclear why Mr. Tamasi claims that Nvidia has just “added” Nintendo to the list of PhysX technology licensees since Nintendo licenced the tech several years ago.