AMD Expands Open Physics Initiative with New Tools

AMD Unleashes New Tools As Part of Open Physics Program

by Anton Shilov
03/11/2010 | 01:45 PM

Advanced Micro Devices this week announced that, along with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM) that is now tightly integrated with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms.

 

“Working closely with AMD and Bullet’s main author, Erwin Coumans, we’ve enabled tight integration of our DMM2 system and Bullet Physics, giving developers a sophisticated, yet easy-to-use physics pipeline they can use to create things that have never been seen before,” said Mitchell Bunnell, chief executive officer of Pixelux.

AMD’s announced open physics development environment now adds Bullet Physics as the default rigid body physics system provided with Pixelux’s DMM2 material physics engine. Developers can now design and interact with rigid body systems familiar to them and easily add DMM objects incrementally enabling them to bend and break based on real physical properties. Both DMM and Bullet work with Trinigy’s Vision Engine to create and visualize physics offerings in-game.

In addition, AMD is announcing its sponsorship of Free DMM2 for the PC platform. The Free PC version has no DMM license fee for development or production deployment and includes all the features of the premium version including GPU acceleration. Free PC DMM2 is expected to be made available shortly to interested developers.

All of the Bullet Physics implementations described above can be run on any OpenCL- or DirectCompute-capable platform. As a further enhancement, AMD has developed new parallel GPU accelerated implementations of Bullet Physics’ Smoothed Particle Hydrodynamics (SPH) Fluids and Soft Bodies/Cloth. The new code written in OpenCL and Direct Compute will be contributed as open source.

AMD’s announced open physics development environment now adds Bullet Physics as the default rigid body physics system provided with Pixelux’s DMM2 material physics engine. Developers can now design and interact with rigid body systems familiar to them and easily add DMM objects incrementally enabling them to bend and break based on real physical properties.

In addition, AMD is announcing its sponsorship of Free DMM2 for the PC platform. The Free PC version has no DMM license fee for development or production deployment and includes all the features of the premium version including GPU acceleration. Free PC DMM2 is expected to be made available shortly to interested developers.

“At Trinigy, one of our guiding principles is ensuring game developers have the freedom to use the tools they need to create the effects they want. AMD’s Open Physics Initiative with Pixelux DMM and Bullet Physics, coupled with our long-standing relationship with all three companies, helped us deliver on that core philosophy by giving developers access to these state-of-the-art technologies for producing advanced effects in games,” said Danie Conradie, president and chief executive officer of Trinigy.

All of the Bullet Physics implementations described above can be run on any OpenCL- or DirectCompute-capable platform. As a further enhancement, AMD has developed new parallel GPU accelerated implementations of Bullet Physics’ Smoothed Particle Hydrodynamics (SPH) Fluids and Soft Bodies/Cloth. The new code written in OpenCL and Direct Compute will be contributed as open source.

“Not only does the integration of Bullet Physics into partner middleware help drive broader adoption of physics in games, it ensures that when those games are released, all gamers, regardless of the hardware in their PC, can benefit from the more realistic experience enabled by those effects,” said Eric Demers, chief technology officer at ATI, AMD graphics division.