AMD Expects Next-Generation Xbox to Feature "Avatar"-Like Graphics

Official Xbox Magazine Begins to Discuss Next Xbox 360

by Anton Shilov
07/18/2011 | 11:15 PM

Microsoft Corp.'s official Xbox magazine (OXM) on Monday published an article about hypothetical next-generation Xbox 360. Among other industrial experts, Neal Robison, the head of software developers relations at AMD said that he would expect the future Xbox games to have Avatar-like graphics, that it would also continue using physical optical medium and will not be OnLive-like.

 

“Right now, the higher-end game developers are really maxing out what the 360 is capable of doing. Even still, publishers are asking Microsoft to keep putting off the next generation of hardware as long as possible since they’ve already invested so much money in figuring out the current system’s capabilities," said Neal Robison, senior director of content and application support at AMD, in an interview with OXM Online web-site.

In 2011, the Xbox brand turns tend years old and the Xbox 360 turns six. OXM believes - based on industrial rumours mostly - that the next-generation Xbox 360 is due sometimes in 2014.

The new Xbox will inevitably considerably more powerful than the current one. In particular, Mr. Robison expects that the next-gen console will allow for ultra-realistic, rich visual experiences, with marked improvement for things like physics and artificial intelligence (AI).

"We are pretty darn close [to Avatar-like realism],” said Mr. Robison, but declined to comment  whether or not AMD is already working on the next Xbox console.

Actual design, performance and specifications of the Xbox next may currently be known only conceptually. For example, some believe that Microsoft should more thoroughly work on integration of things like Kinect into the actual hardware. In addition, many believe that Microsoft should integrate Skype as well as social networks into the Xbox next. What definitely not happen is that Xbox will not rely onto processing of games in the cloud and will not transit to 100% digital distribution.

"The folks in North America may have wonderful access to broadband, but there are a lot of places around the world where this device is going to be sold that don't have access, and [those people will] still want to buy product via physical medium," said Robison.