by Anton Shilov
05/21/2013 | 09:59 PM
Microsoft Corp. revealed on Tuesday that its next-generation video game console will not require an “always on” Internet connection, however, many of Xbox One’s functions will depend on the new cloud services by the software giant so significantly that a rapid connection will actually be needed to enjoy the new entertainment platform from Microsoft.
“Xbox One does not have to be always connected, but Xbox One does require a connection to the Internet. We are designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection,” a statement by Microsoft reads.
Just like its predecessor, Microsoft Xbox One will update itself using the Internet. Besides, it will install games onto a local 500GB hard drive and will ensure that the titles are also updated. What is important is that games and entertainment are stored and saved in the cloud, so one can access them anytime, from any Xbox One, provided that he or she uses his Xbox Live account. Quite naturally, the Xbox One’s social features will also require Internet connection.
Another interesting thing is that Xbox One does “attach” a particular video game copy to a particular Xbox Live account. Therefore, if one wants to install a used game to a new console with a new Xbox Live account, he or she must pay a fee. A good news is that Xbox One is designed to “enable customers to trade in and resell games”, but no actual details are available at this time.
Xbox One will launch in markets around the world later this year. Pricing is not known.