by Anton Shilov
06/26/2013 | 11:37 PM
Havok, a wholly-owned subsidiary of Intel Corp., this week publicly launched Project Anarchy, Havok’s complete end-to-end mobile 3D game production engine. Games developed using Project Anarchy technology can be deployed for free on Apple iOS, Google Android and Tizen mobile platforms without commercial restrictions on company size or revenue.
Project Anarchy includes Havok’s Vision Engine together with access to Havok’s industry-leading suite of Physics, Animation and AI tools as used in franchises such as Skyrim, Halo, Assassin’s Creed, Uncharted and Skylanders. With features like an extensible C++ architecture, a flexible asset management system, advanced Lua debugging and customizable game samples and tutorials, Project Anarchy offers game developers the ability to quickly iterate on their ideas and create incredible gaming experiences.
“Project Anarchy liberates game developers to freely explore gameplay ideas on mobile platforms using the same award-winning tools that console and PC developers have used for years. This complete set of tools lends powerful graphics, physics and animation capabilities to mobile game development teams for free regardless of team and project size,” said Ross O’Dwyer, head of developer relations at Havok.
As part of this release Havok revealed a new online hub where developers can participate in Q&A, forums and benefit from community support backed up by Havok’s award-winning support team. Developers can also use the site to gain access to upgrades and an extensive library of resources including documentation, training courseware and video tutorials. Community feedback will drive regular product updates with Android-x86support slated for release in the coming weeks.