Nvidia Delays Shield Game Console Due to a Bug

Nvidia to Postpone Release of Shield by a Month

by Anton Shilov
06/26/2013 | 11:03 PM

Nvidia Corp. announced Wednesday that it would delay commercial shipments of its Shield video game console by approximately a months. The company has found a mechanical issue with the product and believes that this one should be corrected before the device goes into hands of consumers.


“We are eager to get [Nvidia Shield] into your hands. But we will not do that until it is fully up to the exacting standards that Nvidia is known for. Some final quality-assurance testing has just turned up a mechanical issue that we are not happy with. So, while we announced last week that Shield will go on sale this Thursday, we have taken the hard decision to delay shipping until next month,” said Jason Paul, a spokesperson for Nvidia, in a blog post.

The issue relates to a third-party mechanical component, and Nvidia is working with the supplier to get it up to its expectations. The company did not elaborate any further.

Nvidia Shield is based on Nvidia Tegra 4 system-on-chip (four ARM Cortex-A15 cores, Nvidia GeForce graphics adapter with 72 stream processors), is equipped with a 5” capacitive touch-screen with 1280*720 resolution (294ppi) and features 802.11n Wi-Fi technology with 2*2 MIMO antennas to stream PC games. Project Shield's ergonomic controller was built for the gamer who wants ultimate control and precision. The portable device also has integrated high-quality speakers. Nvidia Shield runs Google Android (4.0) Jelly Bean OS.

As a pure Android device, Nvidia Shield gives access to any game on Google Play. And as a wireless receiver and controller, it can stream select number of supported games from Steam from a PC powered by Nvidia GeForce GTX GPUs, accessing titles on its Steam game library from anywhere in the home.

In many ways, Nvidia’s project Shield is an experiment for the company, which wants to expand its business beyond traditional PCs and smartphones/tablets. Shield will make select PC games more mobile than they are today, but only within one’s home and with a number of constraints, including small size screen and low resolution. Presently, Shield is primarily a game console with Android operating system and some additional capabilities. As a result, it is hard to expect Nvidia’s first-generation Shield to become a success in general: there are few hardcore gamers with interest in playing Android titles using D-pad and analogue stick and playing only select PC games on a 720p screen does not sound like something extraordinary.

Nonetheless, as technologies become more advanced, future generations of Shield should enable gamers to play their PC titles wherever they are, not just in their homes. That will in many ways be a revolution as it was never before possible to play advanced titles without a powerful PC. There are chances that future Nvidia Shield-like devices will be able to compete against portable game consoles from Nintendo and Sony.