Call of Duty: Ghosts to Render in Different Resolution on PlayStation 4 and Xbox One

Sony PlayStation 4 to Run CoD: Ghosts in 1080p, Microsoft Xbox One Will Render in 720p

by Anton Shilov
10/31/2013 | 11:50 PM

Infinity Ward, a leading game developer that belongs to Activision Blizzard publisher, has confirmed that its upcoming Call of Duty: Ghosts video game will be rendered in different resolutions on next-gen consoles. As it appears, graphics sub-system of Microsoft Corp.’s Xbox One is considerably less capable than that of Sony Corp.’s PlayStation 4, which is why it will render CoD: Ghosts in lower resolution and then upscale it to full-HD.


Mark Rubin, executive producer of Infinity Ward, stated that CoD: Ghosts will be rendered in 1280*720 resolution at 60fps on Xbox One game console and then upscaled to 1920*1080 resolution of most high-definition televisions. By contrast, Sony PlayStation 4 will render the game in 1920*1080 resolution natively at 60fps. The company claims that it needed the game to run at 60fps and “look great”, which is why it decided to reduce the resolution on Xbox One.

“Wanted to confirm that for Xbox One we are 1080p upscaled from 720p. And, we’re native 1080p on PS4.  We optimized each console to hit 60 FPS and the game looks great on both,” said Mr. Rubin. 

Graphics sub-systems of Microsoft Xbox One and Sony PlayStation 4 have a lot of similarities on the architectural level as both are powered by AMD GCN [graphics core next] technology, but Sony’s solution offers higher performance. Microsoft Xbox One’s graphics processing unit features 768 stream processors, 48 texture units and 4 render output units which all run at 853MHz. To compensate relatively slow quad-channel DDR3 memory sub-system (with up to 68GB/s bandwidth), the GPU is equipped with 32MB of embedded SRAM/ESRAM with 102.4GB/s throughput and low-latency By contrast, Sony PS4’s graphics engine operates at 800MHz, but features 1152 stream processors, 18 highly-efficient texture units (each is supposed to have several texture address (TA) and texture filtering (TF) blocks) and high-bandwidth GDDR5 memory bus (with 176GB/s peak bandwidth).

The claim by renowned game developer further rises concerns regarding potential of Microsoft Xbox One in advanced video games and confirms that Sony’s solution is somewhat better. While it remains to be seen how exactly will CoD: Ghosts look on both game consoles, upscaled images usually do not look as good as those rendered in a resolution natively.

A good news for owners of Microsoft Xbox One is that the version of Call of Duty: Ghosts will feature exclusive DLC content only available on the platform.