Bookmark and Share


Paul Otellini, chief executive officer of Intel Corp., does not believe that personal computers are going away in foreseeable future. However, computing devices in the coming years will be vastly different from what they are today and will be easier to manage. But the main peculiarity of the personal computing era will be multiple connected devices working in orchestra to provide the best user experience possible.

Some believe that we have now entered the post-PC era now that sales of desktops and laptops are stagnating or even dropping, whereas adoption of smartphones, media tablets and similar devices is increasing. Intel believes that the new epoch should be called the era of personal computing, as opposed to the era of personal computer. PCs are still the most powerful devices that can be used for creation and consumption, therefore, other devices will assist them, not replace them. Therefore, it is important to ensure that smartphones, tablets and other products should work together to provide personal computing experience across many gadgets. Eventually, it will be the sum of all devices that will matter, not certain exclusive capabilities of a single product.

"We are moving from the era of the personal computer to the era of personal computing, and that means that there are going to be computers all around us and in different form-factors. The PC is not going to go away anytime soon, if ever. It is going to continue to evolve. Right now, it is the most powerful tool you can have, but it does not mean that there will not be tablets or phones or even connected cars. The beauty of all these things is, if you get it right, the sum total of them has more value than the individual devices. That is the model that we are working toward," said Paul Otellini, chief exec of Intel, in an interview with Bloomberg Businessweek.

Since going forward each user is going to have multitude of connected devices, they should be easier to manage. In the best case scenario, gadgets recognize environments they are in and provide appropriate functionality or data quickly. Therefore, various gestures, voice/speech control as well as cloud-based services (including, but not limited to augmented reality) will be the next big things in the always-online personal computing era.

"[In five years, computing] devices [are set to] get smarter. You are going to have a multitude of devices. They are all going to be interconnected. They are going to be more speech-enabled. They are going to be gesture-enabled, and they are going to have commonalities between them such that they work for you as opposed to you having to deal with each of them as independent entities. I mean, it is closer to Star Trek than we are today," said Mr. Otellini.

Tags: Intel


Comments currently: 2
Discussion started: 08/10/12 11:13:19 PM
Latest comment: 08/11/12 03:10:33 PM


or closer to iRobot or the Terminator franchise.
the Skynet is falling, the Skynet is falling
0 0 [Posted by: Testy01  | Date: 08/10/12 11:13:19 PM]

star trek tng android. we need one data for each family. keeping all records and di di di! lawn task is done. next task to mar for ice fishing.
0 0 [Posted by: idonotknow  | Date: 08/11/12 03:10:33 PM]


Add your Comment

Related news

Latest News

Wednesday, November 5, 2014

10:48 pm | LG’s Unique Ultra-Wide Curved 34” Display Finally Hits the Market. LG 34UC97 Available in the U.S. and the U.K.

Wednesday, October 8, 2014

12:52 pm | Lisa Su Appointed as New CEO of Advanced Micro Devices. Rory Read Steps Down, Lisa Su Becomes New CEO of AMD

Thursday, August 28, 2014

4:22 am | AMD Has No Plans to Reconsider Recommended Prices of Radeon R9 Graphics Cards. AMD Will Not Lower Recommended Prices of Radeon R9 Graphics Solutions

Wednesday, August 27, 2014

1:09 pm | Samsung Begins to Produce 2.13GHz 64GB DDR4 Memory Modules. Samsung Uses TSV DRAMs for 64GB DDR4 RDIMMs

Tuesday, August 26, 2014

10:41 am | AMD Quietly Reveals Third Iteration of GCN Architecture with Tonga GPU. AMD Unleashes Radeon R9 285 Graphics Cards, Tonga GPU, GCN 1.2 Architecture