The test system was configured as follows:
- Pentium III 1GHz CPU;
- i815 based mainboard;
- 128MB PC133 SDRAM;
- DirectX 8.0a.
| Benchmark | Results, fps |
|---|---|
| Quake3 Arena, 1024x768x16 | 91 |
| Quake3 Arena, 1024x768x32 | 79 |
| Quake3 Arena, 1280x1024x16 | 79 |
| Quake3 Arena, 1280x1024x32 | 53 |
| Expendable, 1024x768x16 | 90 |
| Expendable, 1024x768x32 | 87 |
| 3DMark2001, 1024x768x16 | 5225 |
If we compare these results to GeForce2 MX, we will see that in Quake3 Arena KYRO II is about 10% faster than the NVIDIA’s competitor. The advantage of the newcomer in Expendable makes about 50% even though the drivers aren’t finalized yet. The final drivers should be ready by CeBIT. Moreover, in 32bit color the values drop insignificantly and the gap between the results obtained in 16bit and in 32bit is considerably small. Why? Well, in the first place KYRO II owes its success to the tile based architecture and true 32bit rendering.





