
Tags
Hardware news tagged DirectX
Wednesday, March 10, 2010
Imagination Technologies: You Will Have the Power of PlayStation 3 in Your Pocket in Three Years.
ImgTec Predicts Dramatic Performance Improvements of Mobile Graphics Chips
Friday, January 15, 2010
First Images of ATI’s Forthcoming Entry-Level DirectX 11 Graphics Card Emerge.
$50 DirectX 11 Graphics Board Pictured
Thursday, January 14, 2010
ATI Brings DirectX 11 Graphics Cards to Sub-$100 Market.
ATI Launches Radeon HD 5600 “Redwood” Graphics Processor
Monday, January 11, 2010
New PowerVR Graphics Core Supports Desktop Application Programming Interfaces.
Imagination Technologies’ PowerVR SGX545 Features DirectX 10.1, OpenGL 3.2, OpenCL 1.0
Saturday, January 9, 2010
Long-Time DirectX Supporter Epic Games Joins Khronos Group.
Epic to Participate in Development of OpenGL, OpenGL ES
Thursday, January 7, 2010
ATI Ships 2 Millionth DirectX 11 Graphics Processor.
AMD Proclaims Another DX11 Shipment Milestone
Monday, December 14, 2009
Over 800 Thousand of DirectX 11 Graphics Chips Shipped – ATI.
ATI Radeon HD 5000 Faces Massive Success, Says Company
Friday, December 11, 2009
Transition to DirectX 11 Will Be The Fastest Ever – Analyst.
Sales of DirectX 11 GPUs to Surpass Sales of DirectX 10 GPUs Next Year
Wednesday, September 30, 2009
ATI Teams Up with Pixelux Entertainment for OpenCL, DirectCompute 11 Physics Engines.
ATI Announces “Open” Physics Initiative
Wednesday, September 16, 2009
Nvidia: DirectX 11 Will Not Catalyze Sales of Graphics Cards.
DirectX 11 Is Not the Defining Reason to Invest into New Graphics Cards – Nvidia
Tuesday, September 1, 2009
ATI Plans to Release Dual-Chip DirectX 11 Graphics Board Late in 2009.
ATI’s Hemlock Due Late in Q4 2009
Sunday, August 23, 2009
Nvidia Releases Drivers Supporting Compute Shaders.
Nvidia Releases First Drivers for DirectX 11 Compute Shaders
Friday, August 14, 2009
ATI Demonstrates “The Future” DirectX 11 Graphics Cards at Quakecon.
ATI’s New Evergreen Graphics Chips Hit Quakecon, Set to Hit the Market by Windows 7 Launch
Tuesday, August 4, 2009
DirectX Compute Shaders Less Advanced than OpenCL – Head of Khronos Group.
OpenCL Easier to Use Than DirectX Compute Shaders, Claims Neil Trevett
Wednesday, July 29, 2009
Additional Details Regarding ATI’s DirectX 11 Family Revealed.
ATI RV800 “Evergreen” Family Takes Shape
Wednesday, July 22, 2009
ATI Expects DirectX 11 Graphics Lineup to Ramp Up Fast.
ATI Projects Mobile DirectX 11 Graphics Chips in the First Half of 2010
Monday, July 20, 2009
Intel to Begin Educating Software Makers How to Develop for Larrabee Graphics Chips at Siggraph.
Intel to Start Educating Programmers How to Use Larrabee’s Exclusive Capabilities
Sunday, July 19, 2009
Release Date of ATI’s DirectX 11 Chip Still Unclear.
ATI “RV870” Evergreen Graphics Chip Due This Fall
Thursday, June 11, 2009
Game Developers Likely to Utilize Performance Boosting Features of DirectX 11 First – ATI.
DirectX 11 Set to Help Game Developers to Boost Performance of New Titles
Friday, June 5, 2009
ATI Expects a “Wave” of DirectX 11 Game Titles to Ship This Year.
Microsoft DirectX 11 Application Programming Interface Popular Among Developers – ATI
Wednesday, June 3, 2009
ATI Shows Off World’s First “Evergreen” DirectX 11 Graphics Processor.
ATI Radeon HD 5000-Series Debuts, Set to Hit the Market by Late 2009




