Hardware news tagged Imagination
Thursday, March 28, 2013
ARM: GPGPU Will Boost Capabilities, Lower Cost of Mobile Application Processors.
Highly-Parallel Stream Computing to Open New Doors for Mobile Chips, Reduce Their Complexity
Monday, March 25, 2013
Imagination to Optimize Its Power Designs to TSMC’s 16nm FinFET Technology.
Imagination and TSMC Strengthen Technology Collaboration
Wednesday, February 13, 2013
Imagination Completes Acquisition of MIPS.
MIPS Ceases to Exist as Independent Company
Thursday, January 31, 2013
Imagination Ships Caustic Second-Generation R2500 and R2100 Ray-Tracing Accelerators.
Imagination Unveils R2500 and R2100 Interactive Ray-Tracing Accelerators
Tuesday, January 15, 2013
MediaTek to Integrate PowerVR SGX 5 Graphics into TV-Sets.
MediaTek Licenses Advanced Graphics Processor for TV SoCs
Tuesday, January 1, 2013
Chief Exec of Imagination Knighted for Services to Technology and Innovation.
Hossein Yassaie Awarded a Knighthood by the Queen
Wednesday, December 19, 2012
Ceva Refrains from MIPS Bidding War with Imagination.
Imagination Tech to Obtain MIPS Business for $100 Million
Monday, December 17, 2012
Imagination Ups Price for MIPS Technologies to $100 Million.
Dying Microprocessor Technology Developer May Get $100 Million for Business
Wednesday, December 12, 2012
Bidding War for MIPS Business Heats Up.
ImgTec and Ceva Raise Their Offers for MIPS Business
Wednesday, November 21, 2012
Imagination Technologies Faces Rival for MIPS Buyout.
Ceva Proposes to Acquire MIPS Technologies for $75 Million
Sunday, November 18, 2012
Imagination Unleashes High-Performance 6-Cluster GPU for Smartphones, Tablets and Low-Power Gadgets.
Imagination Unveils Six-Cluster PowerVR6 Graphics Core
Tuesday, November 6, 2012
MIPS Gets Acquired by Consortium of Companies Led by Imagination, ARM.
ARM, Imagination and Bridge Crossing Share MIPS's Patents and Technologies
Monday, October 15, 2012
Imagination Technologies to Tailor PowerVR Graphics Cores to Process Technologies.
Imagination to Boost Performance, Trim Power Consumption by Tailoring Graphics Cores