Hardware news tagged PhysX
Thursday, March 24, 2011
AMD: Game Developers Not Exactly Interested in Hardware-Accelerated Physics.
AMD Does Not Expect "A Large Number" Bullet Physics-Enabled Hardware-Accelerated Physics Games in 2011
Tuesday, July 20, 2010
Nvidia Has No Plans for Own Graphics Application Programming Interface.
Nvidia Does Not Have Intentions to Release Own Graphics API
Friday, May 28, 2010
Nvidia Finds Replacements for Ex-Ageia Founder.
Manju Hegde’s Quit Unlikely to Have Dramatic Impact on Nvidia
Thursday, May 27, 2010
Ex-Nvidia CUDA, PhysX Guru Joins AMD to Promote Heterogeneous Multi-Core Chips.
Former Head of Ageia Joins AMD to Lead Fusion Experience Program
Wednesday, May 5, 2010
Nvidia: GPU PhysX Requires Tight Collaboration Between GPUs, Rendering on ATI Radeon Not Possible.
Nvidia Ceases Support of Ageia Physics Processing Units, Says “No” to Non-Nvidia GPUs for Rendering
Thursday, March 11, 2010
Nvidia Denies Bribing Game Developers for Implementation of PhysX.
We Do Not Force Game Designers to Implement PhysX – Nvidia
Monday, March 8, 2010
ATI: Nvidia Bribes Game Developers to Promote PhysX.
AMD Accuses Nvidia of Making Marketing Deals with Game Developers
Thursday, January 21, 2010
Nvidia Denies Accusations of Disabling Multi-Core CPU Support in PhysX API.
Nvidia: AMD’s Accusations Completely False, PhysX Takes Advantage of Multi-Core CPUs
Tuesday, January 19, 2010
AMD Accuses Nvidia of Disabling Multi-Core CPU Support in PhysX API.
AMD Blames Nvidia for Poor Physics Effects Performance on Central Processors
Tuesday, November 3, 2009
EVGA Launches Dual-Chip Graphics Card with Dedicated GPU for Physics Processing.
EVGA Releases GeForce GTX 275 CO-OP PhysX Graphics Solution
Friday, October 23, 2009
Nvidia CEO: We Are Software Company.
Jen-Hsun Huang Predicts More Software Innovations
Wednesday, October 14, 2009
Graphics Chips Must Be Capable of Physics Effects Processing – Chief Exec of Nvidia.
Nvidia Equates Physics Processing with Programmable Shading
Wednesday, October 7, 2009
Ubisoft to Use Havok Middleware for Future Games.
Ubisoft Will Use Havok’s Middleware for AI, Physics, Destruction, etc