<%BANNER[top_768x90]%>
<%BANNER[banner_468x60_h]%>
<%BANNER[news_300]%>

News

<%BANNER[fp_160x600_r_1]%>

Sega and PowerVR announced agreement under which Sega would incorporate high-end graphics technologies by PowerVR into its next-generation arcade machines. While the peculiarities about the deal are not clear, implementation of PowerVR technologies into commercial products may potentially have an impact on the whole market of graphics.

According to the press release by Sega and Imagination Technologies, the owner of PowerVR, the former will use a new high-performance PowerVR graphics processor as the basis of its future arcade systems. Sega may also supply mainboards based on this processor to other leading amusement game companies.

As a graphics processor developer, PowerVR has not released anything new since early 2001 and analysts of the industry rarely take this firm into the account when talking about prospects for the industry. However, PowerVR reminds the world about itself by releasing some pieces information leading to assume about its new products indirectly.

In mid-2003 we were told about a book covering some modern ways of programming real-time 3D graphics in general and using Pixel Shaders 3.0 and Vertex Shaders 3.0 in particular. The authors of the articles covering the Shaders 3.0 were from PowerVR, and web-media around the Web suggested that we would shortly see a new product coming from PowerVR. We have not really seen or heard anything real about PowerVR’s graphics chips so far, but in late 2003 the company released the demo software that did not work on DirectX 9.0 hardware, such as RADEON 9800 PRO or GeForce FX 5900, but requires some additional features to be supported.

Sega and PowerVR already had long-term working experience with each other on consoles, such as Dreamcast, as well as arcade machines, such as Naomi. Arcade platforms by Sega were employed not only by Sega but also by many of the other leading amusement game companies.

It is not clear whether PowerVR’s new graphics processors will enter the market of personal computers. In the past PowerVR had some success with its Kyro graphics chips.

<%BANNER[banner_468x60_f]%>

Related news

Discussion

<%BANNER[fp_160x600_r_2]%>
Comments currently: 3
Discussion started: 03/25/04 05:20:55 PM
Latest comment: 09/29/04 02:35:30 PM

[1-3]

1. 
great , i hope PowerVR can come back, i had the kyro 2 64 mb card and it was a good card when it was new, if kyro could make a superelite card, wich could outdo nvidia and ati in dx9.1 i would buy it. but ONLY if it outspeeded them.
[Posted by: magnetmannen | Date: 03/25/04 05:20:55 PM]

2. 
PowerVR always releases underwhelming hardware late.
[Posted by: zzzzzzzzzzzzzzzzzz | Date: 03/25/04 11:23:10 PM]

3. 
I hope this means something good to the videogame market, such as SEGA returning to the home hardware business.
[Posted by: Saoshyant | Date: 09/29/04 02:35:30 PM]

[1-3]

You must log in to add comments.
Unfortunately, the old registrations do not work anymore. Please register again. We apologize for the inconvenience.

Forgot password? Registration

remember me



Latest News

Friday, September 5, 2008

3:26 pm | Samsung Looks Forward Acquiring SanDisk. Samsung Wants to Take Over Supplier of Flash-Based Products

2:43 pm | Dell Intends to Sell Off PC Manufacturing Factories. Dell Plans to Cut Costs by Selling Off Its Factories

Thursday, September 4, 2008

4:15 pm | Intel Delays Introduction of Chips with Integrated Graphics Core – Slides . Intel’s Auburndale, Havendale Microprocessors May Launch Only in 2010

2:22 pm | Boutique Gaming PC Manufacturers Express Worries over Power Consumption. Makers of High-End Gaming Systems Concerned about High Power Consumption

2:19 pm | IBM’s Storage Specialists Set Speed Record for Solid-State Drives. IBM Outlines Strategy Around the Business Value in Solid State Technologies

7:21 am | Samsung: Blu-Ray Has Five Years Left. Samsung Predicts Short Lifespan for Blu-Ray