Some preliminary details about ATI’s next-generations graphics processors have been published at The Inquirer web-site. The biggest news is that the forthcoming chip will support Shader Model 3.0 in spite of ATI’s pretty sceptic attitude towards the standard initially.
ATI Technologies’ upcoming visual processing unit does not only have its code-number R520 (not R500, as initially thought), but also has its code-name, the web-site claims. Apparently, the chip is called Fudo, probably after the Japanese god of fire and wisdom, as Babynamenetwork web-site describes the name. ATI’s current-generation graphics chips – the RADEON X800 – were initially named Loki after a god in Norse mythology.
The R520 is reported to emerge in Q1 or Q2 2005 and feature brand-new architecture that sports Shader Model 3.0 or even higher level of programmability. Before the R520 makes it to the market ATI is expected to release a speed-bump of the current architecture – a chip called R480.
There is no information about the number of pixel and vertex pipelines and the number of transistors inside the R520 visual processing unit.
ATI Technologies did not comment on the news-story.
Comments currently:
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Discussion started: 08/06/04 03:41:25 AM
Latest comment: 08/06/04 08:29:55 AM
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Interesting of course!
Will this do battle with dual core 6800 ver 2? I'm thinking Nvidia could expand on the sli idea and just start bundling a couple gpu's on a single board - but that's totally a guess.
Nice to see 2005 will be upping the stakes again :) and finally both sides will have PS 3.0
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Posted by: Anemone

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Date: 08/06/04 03:41:25 AM]
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Well, 2 6800 will cost much more than one R520 for sure. And what is the ridiculous hype about that PS 3.0??? Nobody has demonstrated any significant quality or speed improvement when PS 3.0 is enabled. It is just silly - a small and unimportant thing for us-consumers, somthing that nVidia has made a fuss around, just because they had nothing else to brag about. Remember when 3dfx made Voodoo5 with 2 chips - everyone said - well, it is lame, bla bla bla, but now, when NV does that, everybody says - wow, cool! How is that not biased???
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Posted by: Planck

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Date: 08/06/04 04:37:14 AM]
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If memory serves ATI was skeptical about the 3.0 standard for todays games but would implement it down the road if required.
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Posted by: stgecko

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Date: 08/06/04 08:29:55 AM]
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