Bookmark and Share

Tags

32nm 40nm 45nm AMD Apple ASUS ATI ATIC Atom Business Cypress E-Book Evergreen Fermi Flash Geforce Globalfoundries GT300 Intel Microsoft Nforce Nokia Nvidia Radeon Semiconductor Sony SSD TSMC USB Windows

News

Intel Corp. will reveal more details about its first standalone graphics processor in the decade at Siggraph conference in mid-August, 2008. However, even ahead of the planned international conference dedicated to graphics and various interactive technologies the world’s largest maker of x86 central processing units (CPUs) unveiled quite a number of things regarding its code-named Larrabee product.

The chipmaker says that Larrabee uses multiple in-order x86 CPU cores that are augmented by a wide vector processor unit, as well as fixed-function co-processors, which are most likely to be texture addressing units, texture filtering units, render back ends and other necessary parts of a modern graphics processing units (GPUs). According to Intel, incorporation of in-order Atom-like x86 cores into a massively parallel stream processing unit provides “dramatically higher performance per watt and per unit of area than out-of-order CPUs on highly parallel workloads” and also “greatly increases the flexibility and programmability” of the architecture as compared to standard GPUs.

At Siggraph Intel will present “Larrabee: A Many-Core x86 Architecture for Visual Computing” white-paper that introduces the Larrabee many-core visual computing architecture, a new software rendering pipeline implementation, a many-core programming model, and performance analysis for several applications.

Earlier this year Intel confirmed that Larrabee is not a pure special-purpose processor or a pure graphics processor, but a product that combines many functions. Still, it will feature fixed-function cores that are traditional to GPU, which will allow the chip to render currently available games.

“There’s only one way to render the huge range of DirectX and OpenGL games out there, and that’s the way they were designed to run – the conventional rasterization pipeline. That has been the goal for the Larrabee team from day one, and it continues to be the primary focus of the hardware and software teams. We take triangles, we rasterize them, we do Z tests, we do pixel shading, we write to a frame-buffer,” said Tom Forsyth, an engineer from Intel Visual Computing group.

Discussion

Comments currently: 1
Discussion started: 06/03/08 02:34:49 PM
Latest comment: 06/03/08 02:34:50 PM

[1-1]

1. 
“There’s only one way to render the huge range of DirectX and OpenGL games out there, and that’s the way they were designed to run – the conventional rasterization pipeline. That has been the goal for the Larrabee team from day one, and it continues to be the primary focus of the hardware and software teams. We take triangles, we rasterize them, we do Z tests, we do pixel shading, we write to a frame-buffer,” said Tom Forsyth

Sounds like kids are creating a graphic card using their trusted and old processors. I guess making a whole new GPU from the ground up is asking too much from these kids. Graphic drivers from Intel suck, so their dedicated card will not hold well in real world.
[Posted by: linuxnerd  | Date: 06/03/08 02:34:50 PM]

[1-1]

You must log in to add comments.

Forgot password? Registration

remember me



Related news

Latest News

Wednesday, November 25, 2009

11:58 am | AMD to Describe 32nm Bobcat Processor at Chip Conference. AMD to Reveal Power Trimming Technologies of Bobcat

Tuesday, November 24, 2009

11:50 pm | Nvidia to Start Shipping Next-Generation Tegra to Developers “Soon”. Nvidia Readies Second-Generation Tegra SoC for Handhelds

10:37 pm | Despite Netbook Popularity, Consumers Still Want Notebooks – IDC. Even in Asia, Consumers Still Prefer Notebooks over Netbooks

4:04 pm | Imagination Intros Processors for “Internet Everywhere” Consumer Electronics. Imagination Presents Connected Processors for CE Devices

3:33 pm | Sub-$99 Blu-Ray Players Black Friday Deals Available, But Not a Lot. Walmart to Sell BD Players for $78 on Black Friday

12:27 pm | Microsoft Sued for Banning Third-Party Xbox Memory Cards. Memory Cards Supplier Sues Microsoft

11:55 am | OCZ to Release External USB 3.0 Solid-State Drive. OCZ USB 3.0 SSD Incoming for Consumer Electronics Show

7:52 am | Nvidia’s CEO Expects Underpowered Mobile Devices to Gain Popularity. PC of the Future – Web-Based Device with 4G Connectivity, Says Chief Exec of Nvidia