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In spite of the fact that Nvidia Corp. once promised to enable processing of physics effects made using PhysX application programming interface (API) on any graphics processing units (GPUs), the company recently started to disable PhysX support on systems that use ATI Radeon graphics cards for rendering and Ageia PhysX or Nvidia GeForce processors for physics effects computing.

Starting late July, 2009, and ForceWare 186.x drivers, Nvidia decided to disable PhysX whenever ATI graphics card is used for graphics rendering. Even though it was definitely not a trivial task to make both ATI Catalyst or Nvidia ForceWare drivers or Nvidia PhysX system software work on the same system at the same time in order to run graphics rendering on ATI Radeon and PhysX on Nvidia GeForce or Ageia PhysX physics processing unit, some people could still use such a configuration.

“PhysX is an open software standard any company can freely develop hardware or software that supports it. Nvidia supports GPU accelerated Physx on Nvidia GPUs while using Nvidia GPUs for graphics. […] For a variety of reasons – some development expense, some quality assurance and some business reasons Nvidia will not support GPU accelerated PhysX with Nvidia GPUs while GPU rendering is happening on non-Nvidia GPUs,” said a specialist from Nvidia customer care, reports Ngohq.com web-site.

Nvidia’s move is rather strange, considering the fact that it officially positions its PhysX as an open standard that can be utilized even by its arch-rival ATI, graphics business unit of Advanced Micro Devices. On the other hand, for Nvidia, PhysX and Stereo 3D Vision technologies are tremendously important these days since they are exclusive for company, who cannot offer an alternative to ATI Radeon HD 5800-series graphics cards, the only DirectX 11 GPUs at the moment.

For Nvidia, the primary task is to sell its multimedia chips. Formally, the company should hardly care whether its GPUs are installed into systems featuring other graphics cards to process PhysX or make other tasks since it still gets its revenue for its products. Cutting PhysX support for not “all-Nvidia” systems may be rather dangerous since this limits PhysX support to exactly the installed base of the GeForce and does not allow to use it on machines featuring even other graphics accelerators. On the other hand, this ensures that those, who need PhysX should only upgrade to Nvidia graphics boards while keeping the old card for PhysX.

Tags: Nvidia, PhysX, ATI, AMD, Radeon, Geforce, GPGPU

Discussion

Comments currently: 13
Discussion started: 09/29/09 10:27:01 AM
Latest comment: 02/03/10 08:11:21 PM
Expand all threads | Collapse all threads

[1-11]

1. 
In other news, AMD are going to disable any CPU processing on any PC system installed with anything else than ATI/AMD products. Intel have not commented on the new story, however some independent sources claim they might opt for a similar ban of other companies' technologies when paired with their own hardware. Some other sources claim all this has already happened, will happen again, and is really nothing spectacular to write home about.
[Posted by: MyK  | Date: 09/29/09 10:27:01 AM]

2. 
lol to the sarcasm above* , but does this mean people who own physx standalone cards and ati graphics accelerators will no longer be able to use their physx cards? or will there just be an old driver for people with physx stand alone cards , that basically never gets updated, cause nvidia has no intentions to support people who bought physx cards earlier.

Horray nvidia just ensured a microsoft dx physics will most likely win the physics battle, or intel's havok since it isnt as proprietary.
[Posted by: cashkennedy  | Date: 09/29/09 01:18:50 PM]

3. 
Terrible PR move, even if it only effects a few people. Hopefully they'll reverse this quickly - it was working fine.
[Posted by: Dribble  | Date: 09/30/09 02:22:01 AM]

4. 
@cashkennedy - Sarcasm aside and in short translation: If you output your video to your monitor (rendering) through any other than nVidia's card, the PhysX processing on any other nVidia card in the system will be disabled in drivers. So much for hoping to keep one of nVidia's previous generation cards in the system to do independent PhysX processing and upgrade to latest ATI's 5000 series offerings for rendering latest generation (DX11 anyone?) games faster. It's anti-competitive move that will surely be addressed by their competitors and can in effect prove a bit too suicidal for nVidia. Especially considering they won't have DX11 parts on market till late 1st quarter of 2010 and will without doubt be even greater power hogs than they already are with their DX10 parts. It might also mean that those vendors producing both camps' parts are going to have to decide what single GPU producer will they manufacture and distribute for. Either case, if true, a sad news for any graphics enthusiasts out there.
[Posted by: MyK  | Date: 09/30/09 03:34:15 AM]

5. 
Boy everyone forgot the stray coder that made physx RUN on ati card, and nvidia supported him, and ATI SUED like a little brat.I'm SO GLAD PHYSX DOES NOT RUN WITH ATI IN THE SYSTEM! THaNK YOU THANK YOU THANK YOU NVIDIA!I've heard hundreds of little red rooster ati fans screaming in my face that PhysX SUCKS!!!!So now the little red roosters can't use it, SERVES THEM RIGHT!I'M SURE NVIDIA SAW AND HEARD THEM AS WELL.True justice, for once !The PhysX candy bar is now taken away red roosters! BWAHAHAHAHHAAAA
[Posted by: SiliconDoc  | Date: 09/30/09 01:59:32 PM]

6. 
It's truly unfortunate Nvidia had to resort to such a knee-jerk move just to stay competitive; if only they thought of their consumers. If they want PhysX to stay mainstream, it's not a smart move to restrict the user base.

@SiliconDoc - Why so vindictive? It's not like they insulted you on a personal level.
[Posted by: Broadway  | Date: 09/30/09 02:38:50 PM]
+ expand thread (1 answer)

7. 
Boy everyone forgot the stray coder that made physx RUN on ati card, and nvidia supported him, and ATI SUED.
I'm SO GLAD PHYSX DOES NOT RUN WITH ATI IN THE SYSTEM! THNKA YOU THANK YOU THANK YOU NVIDIA!
I've heard hundreds of little red rooster ati fans screaming in my face that PhysX SUCKS!!!!
So now the little red roosters can't use it, SERVES THEM RIGHT I'M SURE NVIDIA SAW AND HEARD THEM AS WELL.
True justice, for once !
The PhysX canday bar is now taken away red roosters! BWAHAHAHAHHAAAA
[Posted by: SiliconDoc  | Date: 09/30/09 03:02:21 PM]

8. 
@silicondoc : except that they didn't sue him at all.

i didn't see it then and i can find no evidence for it now.
[Posted by: Countess  | Date: 09/30/09 04:05:51 PM]
+ expand thread (1 answer)

9. 
Here we have yet another bonehead move by a majority company losing market share. Perhaps if Nvidia hadn't sat on it's laurels after ATI released the 2000s, denied the overheating notebook GPUs and essentially rebadged their previous releases they wouldn't be painted into such a corner. I'm all for competition, but this move is rather counter-intuitive. PhysX was touted as being able to run on any hardware, yet the game dev's would have to pay to use it in their games. Inhibiting the PhysX engine from the game the developer made (after said developer paid the licensing fee) from the end user just because Nvidia decides they don't like all the shiny new red PCBs out there now is more than a little anti-competitive.

Or perhaps I haven't had my morning coffe yet.
[Posted by: jklauderdale  | Date: 10/01/09 05:51:51 AM]

10. 
oh no, whereas i've just saw the beautifull picture of phsx with ati as a primary.. hikzz....
[Posted by: thoger_kaskus  | Date: 12/15/09 08:44:13 PM]

11. 
Ashu Rege is coming this February to India's first and independent annual summit for the game development ecosystem - India Game Developer Summit (gamedevelopersummit dot com) to talk about the novel uses of GPU computing for solving a variety of problems in game computing including game physics, artificial intelligence, animation, post-processing effects and others.
[Posted by: roop452  | Date: 02/03/10 08:11:21 PM]

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