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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[left_130x130_2]%>
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News around the WebATI’s RADEON X800 XL Acquires 512MB Local BufferWeb-Sites Test Whether Additional Graphics Memory Counts for Advantage Todayby Anton Shilov [ 05/05/2005 | 03:28 PM ] ATI’s RADEON X800 XL has proved to be a wise choice among today’s high-end graphics cards since it offers relatively high performance being priced as low as $299 in retail outlets. After rejecting plans to make RADEON X850 XT 512MB graphics card earlier this year ATI decided to add 512MB local buffer to its successful RADEON X800 XL product claiming that the graphics card is now more future proof as before. But is it a statement gamers should consider when buying new hardware today? A number of web-sites have an answer. <%BANNER[article_nw]%>“Performance across the majority of the games that we tested remained unchanged, even at their highest detail settings. We were a bit surprised that there was such a tangible benefit to the 512MB card running Half Life 2, but in the end, we attained better performance out of a similarly priced X850 XT with only 256MB of memory, even under Half Life 2… ATI’s desire to make their first 512MB part based on the X800 XL doesn't appear to make much sense either. The large amount of on-board memory would seem best fit for a GPU that was capable of running at resolutions and detail settings that would see some performance benefit from the additional memory,” AnandTech web-site reports. “With the evidence of today’s game performances and the apparent price differential between the 256MB and 512MB boards the move has yet to make a compelling case for itself right now - how prices move and what games developers do are matters for the future. However, both the two main IHVs have clearly signaled their intent and 512MB boards are certain to become more prevalent in time,” Beyond3D web-site believes. “On a high end board like the X800 XL, the increased memory size will more often than not give you a smoother gameplay experience if you’re running at high resolutions and with high levels of anti-aliasing applied, compared to what you'll get with the 256MB board. You therefore have to decide whether the cost for that bigger board is better spent there, rather than on something like an X850 XT PE. When you do so, consider how long you'll keep the board. If it’s going to be a significant length of time, the choice makes more sense,” Hexus.net web-site recommends. “Does the RADEON X800 XL 512MB suit people who want to play next-generation games? It depends on what games belong here. This year is to bring us such titles as Half-Life 2: Lost Coast, Quake 4, F.E.A.R. and others that use engines oriented towards the current-day hardware. As the developers employ ever more complex textures, normal maps and environment maps, a 512MB local buffer may become needed in some cases. As for games of a more distant future, like those scheduled for 2006 and later, we expect them to require a lot of graphics memory. But when they do arrive, the performance of the RADEON X800 XL processor proper may prove too low, and this performance rather than the memory amount may become the bottlenecking factor. Yet it’s too early to make any predictions,” X-bit labs web-site claims.
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News Around the WebFriday, November 21, 2008
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