Hardware news tagged DirectX
Sunday, August 23, 2009
Nvidia Releases Drivers Supporting Compute Shaders.
Nvidia Releases First Drivers for DirectX 11 Compute Shaders
Friday, August 14, 2009
ATI Demonstrates “The Future” DirectX 11 Graphics Cards at Quakecon.
ATI’s New Evergreen Graphics Chips Hit Quakecon, Set to Hit the Market by Windows 7 Launch
Tuesday, August 4, 2009
DirectX Compute Shaders Less Advanced than OpenCL – Head of Khronos Group.
OpenCL Easier to Use Than DirectX Compute Shaders, Claims Neil Trevett
Wednesday, July 29, 2009
Additional Details Regarding ATI’s DirectX 11 Family Revealed.
ATI RV800 “Evergreen” Family Takes Shape
Wednesday, July 22, 2009
ATI Expects DirectX 11 Graphics Lineup to Ramp Up Fast.
ATI Projects Mobile DirectX 11 Graphics Chips in the First Half of 2010
Monday, July 20, 2009
Intel to Begin Educating Software Makers How to Develop for Larrabee Graphics Chips at Siggraph.
Intel to Start Educating Programmers How to Use Larrabee’s Exclusive Capabilities
Sunday, July 19, 2009
Release Date of ATI’s DirectX 11 Chip Still Unclear.
ATI “RV870” Evergreen Graphics Chip Due This Fall
Thursday, June 11, 2009
Game Developers Likely to Utilize Performance Boosting Features of DirectX 11 First – ATI.
DirectX 11 Set to Help Game Developers to Boost Performance of New Titles
Friday, June 5, 2009
ATI Expects a “Wave” of DirectX 11 Game Titles to Ship This Year.
Microsoft DirectX 11 Application Programming Interface Popular Among Developers – ATI
Wednesday, June 3, 2009
ATI Shows Off World’s First “Evergreen” DirectX 11 Graphics Processor.
ATI Radeon HD 5000-Series Debuts, Set to Hit the Market by Late 2009
Wednesday, April 22, 2009
ATI Declares Intention to Lead with DirectX 11.
ATI Plans to Release Radeon HD 5000 in Time for Windows 7
Sunday, April 19, 2009
ATI Expected to Beat Nvidia with DirectX 11 Chip Time-to-Market.
ATI RV870 Expected to Arrive in Late July, Nvidia GT300 Rumoured to Ship in October
Wednesday, April 15, 2009
DirectX 11 Set to Enable Standardized GPGPU on Existing Hardware.
DirectX 11 Allows Execution of Compute Shaders on DirectX 10, 10.1 Hardware